Class TextureRemap
Defines constants used for component remapping when converting textures from DDS to GTF.
Inherited Members
Namespace: GtfDdsSharp
Assembly: GtfDdsSharp.dll
Syntax
public static class TextureRemap
Fields
| Name | Description |
|---|---|
| FromAlpha | Source component: alpha. |
| FromBlue | Source component: blue. |
| FromGreen | Source component: green. |
| FromRed | Source component: red. |
| Mask1RRR | |
| MaskR000 | |
| MaskRRRR | Remap mask with all Remap flags. |
| One | Use constant one for the remapped component. |
| Order1BBB | Preset remap sequence for 1BBB ordering. |
| Order1RGB | Preset remap sequence for 1RGB ordering. |
| OrderABGR | Preset remap sequence for ABGR ordering. |
| OrderAGRB | Preset remap sequence for AGRB ordering. |
| OrderARBG | Preset remap sequence for ARBG ordering. |
| OrderARGB | Preset remap sequence for ARGB ordering. |
| OrderB000 | Preset remap sequence for B000 ordering. |
| OrderBGRA | Preset remap sequence for BGRA ordering. |
| Remap | Use the remapped source value for the component. |
| Zero | Use constant zero for the remapped component. |