GtfDdsSharp GtfDdsSharp
GtfDdsSharp GtfDdsSharp
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    Class TextureRemap

    Defines constants used for component remapping when converting textures from DDS to GTF.

    Inheritance
    object
    TextureRemap
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: GtfDdsSharp
    Assembly: GtfDdsSharp.dll
    Syntax
    public static class TextureRemap

    Fields

    Name Description
    FromAlpha

    Source component: alpha.

    FromBlue

    Source component: blue.

    FromGreen

    Source component: green.

    FromRed

    Source component: red.

    Mask1RRR

    Remap mask with One followed by all Remap flags.

    MaskR000

    Remap mask with Remap followed by all Zero flags.

    MaskRRRR

    Remap mask with all Remap flags.

    One

    Use constant one for the remapped component.

    Order1BBB

    Preset remap sequence for 1BBB ordering.

    Order1RGB

    Preset remap sequence for 1RGB ordering.

    OrderABGR

    Preset remap sequence for ABGR ordering.

    OrderAGRB

    Preset remap sequence for AGRB ordering.

    OrderARBG

    Preset remap sequence for ARBG ordering.

    OrderARGB

    Preset remap sequence for ARGB ordering.

    OrderB000

    Preset remap sequence for B000 ordering.

    OrderBGRA

    Preset remap sequence for BGRA ordering.

    Remap

    Use the remapped source value for the component.

    Zero

    Use constant zero for the remapped component.